Defeating Fast Decks in Tower Rush

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Breaking Their Momentum If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand If you liked this.

If you are playing a heavy, expensive deck, this constant, rapid-fire pressure can completely overwhelm your reaction time and destroy your rotation.


Fast decks prey entirely on players who panic, over-defend, and leak elixir.


Breaking Their Momentum


If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.


  • If their Bandit is going to hit your tower once, let it hit.
  • Protect your defensive building.
  • Always pull their fast units to the center of the map.

The Inevitable Crush


Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.


You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.


The ManeuverHow to Do It
The High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost
The Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade

Staying Zen


Take the hits, manage your economy, and set up your defensive wall.


Be the anchor, weather the storm, and crush them in overtime.



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