Mastering Siege Decks in Tower Rush

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An unsupported X-Bow is a massive 6-elixir donation to the enemy.

However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


The Defensive Wall


The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.


You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.


  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.

Different Flavors of Siege


X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.


The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.


Artillery TypeAttributesHow to Use It
Rapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition


Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.


Welcome to the artillery division.



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