Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
High DPS Defenses
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
- Always protect your single-target tower with a cheap spell.
- Placement is critical against tanks.
- Beware of enemy stun spells.
Area of Effect Buildings
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
| Tower Type | Best Against | Biggest Weakness |
|---|---|---|
| Single-Target (e.g. In the event you loved this short article and you would like to receive more details regarding tower rush i implore you to visit our own site. , Inferno Tower) | Melts high health units instantly if unprotected | Skeleton Army, Minion Horde, Goblin Gang |
| AoE Building | Massive ground swarms, bridge spam, bait decks | Heavy tanks, flying units (if ground only) |
Making the Final Choice
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.