Mastering Kiting in Tower Rush

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Muscle memory is required. Use cheap buildings like cannons for tanks.

In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.


The Most Important Placement


This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.


If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.


  • Muscle memory is required.
  • Use cheap buildings like cannons for tanks.
  • Use cheap troops like skeletons for single-target attackers.

The Ultimate Distraction


You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.


Unit UsedWhat to Kite
Ice GolemMelee swarms, heavy single-hitters, slow-moving bruisers
One-Cost UnitsThey force the enemy to stop and attack three separate times

Frustrating the Opponent


It often causes players to tilt, play recklessly, and abandon their strategy entirely.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.



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