Defeating Spawner Buildings in Tower Rush

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The Poison Spell: The Ultimate Solution When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to.

Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.


The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.


The Poison Spell: The Ultimate Solution


When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.


The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.


  • They do virtually no building damage and are a waste of energy.
  • If you use your Fireball on their tower first, they will immediately drop the hut safely.
  • The massive damage radius will guarantee a hit on both targets.

Piercing the Waves


If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.


The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.


The SolutionTactical Play
The Bowler / ExecutionerPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
Air SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Playing Aggressively


The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.


Tear down their buildings, and victory is yours.



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