This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.

How Units See the Arena
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
- They are easier to distract with cannons or teslas.
- Place distractions closer to them.
- A fast unit will cross tiles quickly, altering the math.
The Geometry of Defense
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| AI Logic | How to Exploit It |
|---|---|
| Distance Rule | Place a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker |
| Vision Refresh | The tower will rescan and target the swarm |
Practice Makes Perfect
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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