In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.

Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Pay attention to the air vs. ground balance.
- It provides a solid defensive anchor regardless of what else you pick.
- Spells win draft games.
Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| Draft Choice | The Keep | What to Give |
|---|---|---|
| Hog Rider vs. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| The Log vs. For more information about tower rush review the site. Skeleton Army | Take The Log | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.