If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
Trophy and Rating Systems
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
- Do not expect to win every game.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- If you drop trophies, the algorithm matches you against easier opponents.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.

The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| Algorithm Check | Weight |
|---|---|
| Trophy Count | Absolute Highest Priority |
| Upgrade Status | Secondary Priority |
Maintaining Competitive Integrity
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.