Drafting and Deck Building in Tower Rush

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Deny them synergy. Don't draft too heavy. Ruin their cycle. If you loved this report and you would like to acquire far more details about tower rush kindly pay a visit to our web-page.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Prioritizing Your Choices


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Deny them synergy.
  • Don't draft too heavy.
  • Ruin their cycle.

The Art of the Bad Gift


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Common ErrorThe Result
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. If you have any questions regarding where and ways to utilize tower rush, you could call us at our webpage. K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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