The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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Drop everything at the bridge. It is an endurance test.

Every competitive game eventually develops certain strategies that the community universally despises playing against.


Understanding how these annoying strategies function is the first step toward completely dismantling them.


The Rocket Cycle Nuisance


Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.


To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.


  • Drop everything at the bridge.
  • It is an endurance test.
  • If you have a heavy spell, cycle it back at them.

The Relentless Assualt


On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.


If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.


Annoying DeckCore Concept
Long-Range SnipingProtecting it with infinite cheap troops
Instant DestructionRequires perfect anti-air spacing to defeat

Mastering Your Emotions


Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.


Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.



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