The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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They are defenseless for a few seconds. Do not tilt.

Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.


They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.


The Rocket Cycle Nuisance


Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.


To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.


  • They are defenseless for a few seconds.
  • Do not tilt.
  • Fight fire with fire.

The Relentless Assualt


On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.


Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.


How to WinAction Plan
Stopping ArtilleryAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placed
Stopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Mastering Your Emotions


Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.


Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.



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